Hollow Moon
A turn-based roguelike set inside a hollow, poisonous moon. Grid-based tactical combat with a dash-slice stance system. Monochrome brutalist aesthetic with selective gold accents — color is information.
A turn-based roguelike set inside a hollow, poisonous moon. Grid-based tactical combat with a dash-slice stance system. Monochrome brutalist aesthetic with selective gold accents — color is information.
The rendering engine behind Hollow Moon. Built from scratch in Odin with Vulkan 1.3. Features skeletal animation, PBR materials, volumetric fog, bloom post-processing, KTX2 supercompressed textures, and a Jump Flood Algorithm outline system.
A volumetric 3D multi-camera surveillance system. Rust/Bevy backend handles camera feeds and spatial reconstruction, with a React web frontend for monitoring and visualization.