Custom Vulkan Renderer

A GPU-driven rendering engine built from scratch in Odin with Vulkan 1.3. Tiled forward+ lighting, IZB pixel-perfect shadows, skeletal animation, PBR materials, volumetric fog, bloom, Slang shaders, and a compute-only shadow pipeline.

Odin Vulkan 1.3 VMA GLSL KTX2

Iluvatar

A volumetric 3D multi-camera surveillance system. Rust/Bevy backend handles camera feeds and spatial reconstruction, with a React web frontend for monitoring and visualization.

Rust Bevy React Three.js